Although offered by the art department, the course usually attracts a range of students, from hard-core artists to graphic designers to engineers interested in computer visualization. Megan Wiseman x'04, for example, began experimenting with animation software even before enrolling in the course for the summer term. Taking more of a technical angle than some of her peers, she says her first foray into animation came by chance, after overhearing discussion at a lunch table. “I got hooked,” she says.
Unlike some of the artists in the class, who began with character-driven stories in mind, Wiseman saw the animation assignment more structurally, contemplating figures and motions before plot. She used pre-loaded shapes of a man and a car to create a Sisyphean tale — drawn from personal experience — of being stuck in a ditch. In her story, the man struggles to get his car free, only to lodge himself in a ravine across the road.
After finishing that project, she began a new one, just to try a different software package. “It's a gorgeous program,” she says.
While many students follow a similar path, taking time to test the bounds of the medium, Cramer says the story-minded students face a different challenge. They're forced to adapt their ideas to the technology, which often results in some of the most organic, coherent creations.
“Content is the major intent,” he says.